On October 13th, 2020 Geert Verheijen successfully defended his dissertation on the interplay between video games and social adjustment in adolescence. In this blog you can find a summary of the press releases surrounding his doctoral defence as well as a link to his dissertation.
Prof dr. Isabela Granic and Owen Harris (DEEP director) spoke at the Unity for Humanity summit about how the VR biofeedback game DEEP merges art and science to soothe players’ anxiety. Watch the 10-min video where Isabel and Owen outline the design and research of DEEP.
GEMH-lab's Joanneke Weerdmeester was interviewed by the local radio RN7 to talk about her research with DEEP
Please RT! The @GEMH_Lab is urgently looking for a #SoftwareEngineer! Check out the full ad (… https://t.co/2L9BJBohUw
RT @KenKoontz17: @GEMH_Lab is Hiring! https://t.co/NwSh6Zq5EH #hiring #gamedev #mentalhealth https://t.co/9NqimpwyL2
@GEMH_Lab is Hiring! https://t.co/NwSh6Zq5EH #hiring #gamedev #mentalhealth https://t.co/9NqimpwyL2
We are seeking a senior level backend developer with working experience in Unity3D Development to join our team!
Our research on the efficacy of the game DEEP has been nominated for the Klokhuis Science prize 2020! Klokhuis is a well-known educational TV show for children in the Netherlands and the winner will be featured in one of their episodes. Votes are open until November 13th. Please vote for us!
RT @yoanneke: Kan een Virtual Reality game helpen bij angst of stress? Mijn onderzoek naar de ontspannende werking van het spel DEEP @explo…
Kan een Virtual Reality game helpen bij angst of stress? Mijn onderzoek naar de ontspannende werking van het spel D… https://t.co/0Rli3MZzYn