As part of Immerse UK's series of webinars, Joanneke Weerdmeester discusses how biofeedback and VR can be a valuable tool for anxiety management and underlines the importance of cross-disciplinary collaboration between arts and science. She also shares some important theoretical and practical considerations for using and designing game-based biofeedback interventions.
We compiled a huge list of online games you can play together; classic video games as well as online board games. Updated list: 2-11-2020
VOTE NOW!! The iamYu app competes for the ZonMw Medical Inspirator award. Cast your vote here [insert url] and contribute to personalized & collaborative youth care!
A long-lasting debate around game difficulty flared up again recently. Should games be inherently challenging? What can-or should-developers do to make their games more accessible? Does taking away the challenge hamstring a game’s ability to build resilience? My playthrough of Sayonara Wild Hearts provided me with the answers.
A meme is, simply put, an "idea, behavior, or style that spreads from person to person within a culture—often with the aim of conveying a particular phenomenon, theme, or meaning represented by the meme" (Wikipedia). Originally coined by famous biologist Richard Dawkins, memes are seen as the driving force behind culture, as vital to the development of culture as genes are vital to evolution. But are they really?
One of the coolest things about observing people when they play a game, especially when you get to observe them for an extended period of time, is witnessing the moment when someone becomes truly immersed in the game environment, when they truly connect with it, when something just 'clicks'...
A new Stanford study has uncovered the next puzzle piece about how our brains process what we see around us... using Pokémon! I think, however, that there is an additional, valuable thing to be learned from this study, which has also to do with how we view things, but in a way you might not expect.
A new paper by Hanneke Scholten and Isabela Granic is out, published by the Journal of Medical Internet Research! Find 'Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint' here or read about it here.
In a small side street leading from the riverfront up to the city center a strange collection of people were gathered. Among them pre-teen children accompanied by a parent, a group of about a dozen teenage boys, several smaller groups of older teenagers and young adults, interspersed by older adults and senior citizens. All gathering to and playing together with the aim of battling and catching the legendary Pokémon Giratina. So why is it that Pokemon go still attracts so many players from all ages? And should your family join in?
November is over, so we list this month's theme and blogs.