Thoughts on bullying and support in a digital world in light of next week's "Week against Bullying."
Do schools kill our kids' creativity?
Joanneke Weerdmeester's PhD research on DEEP was featured in Omroep Gelderland (with subtitles)
This week, the GEMH Lab is in Normandy, France, for another edition of a productive and inspiring writing week.
RTL Z shortly stopped by our booth at INDIGO where we were showing DEEP, which resulted in a brief feature on the Dutch news of 17:30 on July 6th, 2017
Stress, it may be an inevitable part of life. Yet by many stress is viewed as uncontrollable and even dangerous. But what if we could rewire our brains to make stress our friend rather than our enemy?
I recently had the privilege to spend eight weeks in the United States of America to collaborate with Douglas Gentile and his Media Research Lab at Iowa State University in Ames.
A summary of the research-backed rationale for using games for the prevention and treatment of anxiety and depression in youth.
In our July research meeting GEMH lab discussed Mary Meeker's 2017 Internet Trends report. We were excited to see that gaming has such a prominent spot in this report and were fascinated by some of the trends Mary Meeker mentioned.
GEMH-lab will be at INDIGO 2017 to showcase the amazing VR game DEEP, so come and say hi!