We have witnessed nothing less than a cultural genesis in the rise of video games. Over the last twenty to thirty years, gaming has gone from fringe to mainstream entertainment. As an industry, it now rivals Hollywood in budgets and revenue, and like Hollywood, it commands a large, diverse audience. In its evolution, gaming has created cultural icons, spawned social controversies, become heralded as an art form, and created diverse cultures of gamers. This post is my attempt to concisely and objectively get people up to speed on what the wide world of video gaming looks like.
I was recently invited to contribute to an article about “10 groundbreaking findings in Psychology and their applicability to (serious) game design”. This is what I had to contribute. 9 others will contribute a discussion of similar length, and we hope to be submitting our work shortly. I’ll keep this blog updated on the paper’s status.
Last week, my colleague Marieke van Rooij and myself ran and managed a study in the midst of Cinekid’s Medialab. This project turned out to be more ambitious than we had anticipated, but I think we pulled it off quite well. That said, I think a moment of reflection is warranted to go over all the choices and good fortune which facilitated our project’s success. All the materials mentioned here are available for download.
Just a collection of shots I took of people playing DEEP.
This article will help you diagnose and solve common issues with your MindLight Installation.
We are happy to be back from our summer breaks and excited to start the new academic year. To kick off this year we will talk about... talking. This month's theme is "You are not alone, you can talk about it."