Going to college is exciting, but it also means moving away from friends and family. Luckily, online games offer a fun social activity with your friends, without having to travel halfway across the country. Here are some of our favorite games to play with friends online!
As the end of this month approaches and a new theme finds its way to our lab, we have decided to celebrate this month's theme - prosociality and kindness - with a Let's Play! In this edition, Anouk, Babet and myself have played a fun yet chaotic cooking game called Overcooked!, in which we venture to conquer the kitchen in our quest to beat the giant meat ball boss.
The majority of popular video games nowadays allow (or even require) multiple players to join in at the same time. More than ever before, gamers are being dropped in virtual worlds together with their friends, family, but also total strangers. What kind of effect does this have on our social behavior?
In the first installment of our bi-monthly Game Day we explore if we can make a player engage challenging situations confident that other players would help them personally. We chose the MMORPG Guild Wars 2 to examine how its unique combat system, map exploration and character progression could create a context for the player to experience personalized social support.
The GEMH Game Lounge is open for students at Radboud University, every day between 12.30-13.30h. Students can relax by playing from a variety of video games including but not limited to VR, Playstation and mobile app games that relieve stress and anxiety. Click here to see what games are available this month!
In September, Mariska Kool and Erna Terpstra visited the GEMH Lab. Mariska and Erna are involved in a very special project; they teach children by using Live Action Role-Playing (LARP) games.
September 18-22 is the Dutch national week against bullying, so for our second Let's Play we're playing an oldie but a goodie: 'Bully: Scholarship Edition'.
This week, the GEMH Lab is in Normandy, France, for another edition of a productive and inspiring writing week.
I recently had the privilege to spend eight weeks in the United States of America to collaborate with Douglas Gentile and his Media Research Lab at Iowa State University in Ames.
A summary of the research-backed rationale for using games for the prevention and treatment of anxiety and depression in youth.