Projects

  • Project Lead
    Abele Michela
    Category
    Behavior Regulation
    Project status
    Completed

    DUST: Decisions Under Stress Training - A Biofeedback Training in Virtual Reality for police officers

    The work of a police officer can be seen as an evolutionary paradox: in places and situations where most people would fall prey to survival instincts of self-preservation, police officers ought to act calm, with proportionality and benevolence. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

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    Project Team
    • Abele Michela avatar Abele Michela

    • Jan Brammer avatar Jan Brammer

    • Karin Roelofs avatar Karin Roelofs

    • Jacobien van Peer avatar Jacobien van Peer

    • Ken Koontz avatar Ken Koontz

    • Erik van den Berge avatar Erik van den Berge

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Bloombox Group
    Category
    Design Tools
    Project status
    Recruitment

    Bloombox: A Toolkit for Creating Transformative Tech

    Creating digital tech—whether it be videogames or apps—that makes a real impact on human flourishing is hard! Luckily, at the GEMH Lab we have amassed many lessons learned, tips, tricks and caveats over the years of our existence. All of which we aim to bring together in the Bloombox: a toolkit for creating transformative tech.

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    Project Team
    • Bloombox Group avatar Bloombox Group

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  • Project Lead
    Bloombox Group
    Category
    Gaming
    Project status
    Data Collection

    Play-Based Grieving in Minecraft

    Children who experience the death of a parent or sibling can feel isolated and alone in their grief and often lack access to safe, supportive, and developmentally appropriate online settings where they can connect with other peers and caring adults who “get” their grief. ExperienceCraft is a youth-led, online community for grieving children, where they can play, connect, and learn with others who have experienced the death of a caregiver, sibling, or close member of their community.

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    Project Team
    • Bloombox Group avatar Bloombox Group

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  • Project Lead
    Bloombox Group
    Category
    Design Tools
    Project status
    Preparation

    Sleep Savoring

    This project is about providing adolescents living in (or displaced from) Ukraine with the supports and skills required to reduce bedtime rumination, to identify and savor positive experiences that create uplifting feelings, to deploy savoring as a tool to “switch” from negative rumination cycles to positive savoring cycles, and to improve sleep duration and quality.

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    Project Team
    • Bloombox Group avatar Bloombox Group

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  • Project Lead
    Nastasia Griffioen
    Category
    Social Media
    Project status
    Completed

    Social Media & Mental Health

    Social media are immensely popular, and - as it happens - a dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing, as well as how young people's momentary wellbeing relates to their social media behaviours.

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    Project Team
    • Nastasia Griffioen avatar Nastasia Griffioen

    • Isabela Granic avatar Isabela Granic

    • Hanneke Scholten avatar Hanneke Scholten

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

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