This project strives to create a suite of analog games to be implemented in classrooms. The goal of these games is to improve children's emotional competencies in three domains which past research highlights as being crucial for healthy development: emotion vocabulary, cognitive reappraisal skills, and children's theory of emotion.
Adam Lobel
Andrea Samson
David Sander
Owen Harris
Jeremy Falger
Isabela Granic
Many youth are having problems with regulating their emotions, which could - over time - result in anxiety and/or externalizing problems. Two projects tested the videogame intervention Dojo that teaches youth relaxation techniques in order to improve their emotion regulation. One project focused on preventing the exacerbation of anxiety among adolescents in high-schools. The other projects focused on youth with externalizing problems - often with co-morbid anxiety - in residential care.
Isabela Granic
Angela Schuurmans
Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.
Eva Alblas
Frans Folkvord
Doeschka J Anschütz
Jonathan van 't Riet
Moniek Buijzen
Isabela Granic
Erik van den Berge