• Project Lead
    Joanneke Weerdmeester
    Category
    Gaming
    Project status
    Completed

    A Full-Body Videogame Intervention for Decreasing ADHD Symptoms

    This project is focused on assessing the feasibility and effectiveness of a full-body-driven intervention videogame targeted at decreasing attention deficit hyperactivity disorder (ADHD) symptoms.

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    Project Team
    • Joanneke Weerdmeester avatar Joanneke Weerdmeester

    • Isabela Granic avatar Isabela Granic

    • Marientina Gotsis avatar Marientina Gotsis

    • Yasaman Hashemian avatar Yasaman Hashemian

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  • Project Lead
    Aniek Wols
    Category
    Anxiety
    Project status
    Completed

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

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    Project Team
    • Aniek Wols avatar Aniek Wols

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Elke Schoneveld avatar Elke Schoneveld

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Adam Lobel
    Category
    Gaming
    Project status
    Preparation

    Fostering Emotional Competencies with Games in Classrooms

    This project strives to create a suite of analog games to be implemented in classrooms. The goal of these games is to improve children's emotional competencies in three domains which past research highlights as being crucial for healthy development: emotion vocabulary, cognitive reappraisal skills, and children's theory of emotion.

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    Project Team
    • Adam Lobel avatar Adam Lobel

    • Andrea Samson avatar Andrea Samson

    • David Sander avatar David Sander

    • Owen Harris avatar Owen Harris

    • Jeremy Falger avatar Jeremy Falger

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Angela Schuurmans
    Category
    Anxiety
    Project status
    Completed

    Dojo - A Videogame Intervention for Youth in Residential Care

    Externalizing problems are the main reason youths are referred to residential care. However, often these youths also show co-morbid anxiety. This study aimed to test a videogame intervention (Dojo) that teaches youths relaxation-techiques in order to improve their emotion regulation.

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    Project Team
    • Isabela Granic avatar Isabela Granic

    • Angela Schuurmans avatar Angela Schuurmans

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  • Project Lead
    Eva Alblas
    Category
    Substance Abuse
    Project status
    Writing Dissertation

    The Impact of Health Games on Implicit Attitudes Towards Food and Food Choice Behavior

    Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.

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    Project Team
    • Eva Alblas avatar Eva Alblas

    • Frans Folkvord avatar Frans Folkvord

    • Doeschka J Anschütz avatar Doeschka J Anschütz

    • Jonathan van 't Riet avatar Jonathan van 't Riet

    • Moniek Buijzen avatar Moniek Buijzen

    • Isabela Granic avatar Isabela Granic

    • Erik van den Berge avatar Erik van den Berge

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