This project strives to create a suite of analog games to be implemented in classrooms. The goal of these games is to improve children's emotional competencies in three domains which past research highlights as being crucial for healthy development: emotion vocabulary, cognitive reappraisal skills, and children's theory of emotion.
Externalizing problems are the main reason youths are referred to residential care. However, often these youths also show co-morbid anxiety. This study aimed to test a videogame intervention (Dojo) that teaches youths relaxation-techiques in order to improve their emotion regulation.
Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.
Doeschka J Anschütz
Jonathan van 't Riet
Erik van den Berge