Projects

  • Project Lead
    Adam Lobel
    Category
    Gaming
    Project status
    Completed

    Gaming and Children's Psycho-Social Development

    Despite widespread claims that video gaming is harmful for children's social and emotional development, hardly any research has tracked children over time to verify these claims. Moreover, such claims run contrary to the importance which psychologists have given to play. This project aimed to address these matters.

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    Project Team
    • Adam Lobel avatar Adam Lobel

    • Isabela Granic avatar Isabela Granic

    • Rutger Engels avatar Rutger Engels

    • William Burk avatar William Burk

    • Lisanne Stone avatar Lisanne Stone

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  • Project Lead
    Anouk Tuijnman
    Category
    Anxiety | Depression
    Project status
    Writing Dissertation

    Social Games as Prevention Tools for Depression in Adolescents

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

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    Project Team
    • Anouk Tuijnman avatar Anouk Tuijnman

    • Rutger Engels avatar Rutger Engels

    • Isabela Granic avatar Isabela Granic

    • Marloes Kleinjan avatar Marloes Kleinjan

    • Ken Koontz avatar Ken Koontz

    • Erik van den Berge avatar Erik van den Berge

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  • Project Lead
    Geert Verheijen
    Category
    Gaming
    Project status
    Completed

    The Influence of Playing Video Games on Social Development of Adolescents

    This project investigates the influences of different aspects of video game play behavior on the adjustment and social relationships of adolescents. In an annual survey, adolescents indicate their well-being and various elements of their video game play behavior (such as their motivation for gaming, type of games played, and the social context in which games are played). The aim of the project is to investigate how average, day-today gaming affects the social development of teens.

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    Project Team
    • Geert Verheijen avatar Geert Verheijen

    • Sabine Stoltz avatar Sabine Stoltz

    • Yvonne van den Berg avatar Yvonne van den Berg

    • Toon Cillessen avatar Toon Cillessen

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  • Project Lead
    Joanneke Weerdmeester
    Category
    Behavior Regulation
    Project status
    Completed

    A Full-Body Videogame Intervention for Decreasing ADHD Symptoms

    This project is focused on assessing the feasibility and effectiveness of a full-body-driven intervention videogame targeted at decreasing attention deficit hyperactivity disorder (ADHD) symptoms.

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    Project Team
    • Joanneke Weerdmeester avatar Joanneke Weerdmeester

    • Isabela Granic avatar Isabela Granic

    • Marientina Gotsis avatar Marientina Gotsis

    • Yasaman Hashemian avatar Yasaman Hashemian

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  • Project Lead
    Aniek Wols
    Category
    Anxiety | Depression
    Project status
    Completed

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

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    Project Team
    • Aniek Wols avatar Aniek Wols

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Elke Schoneveld avatar Elke Schoneveld

    • Isabela Granic avatar Isabela Granic

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