• Project Lead
    Aniek Wols
    Category
    Anxiety | Depression
    Project status
    Completed

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

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    Project Team
    • Aniek Wols avatar Aniek Wols

    • Anna Lichtwarck-Aschoff avatar Anna Lichtwarck-Aschoff

    • Elke Schoneveld avatar Elke Schoneveld

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Adam Lobel
    Category
    Design | Gaming
    Project status
    Completed

    Fostering Emotional Competencies with Games in Classrooms

    This project strives to create a suite of analog games to be implemented in classrooms. The goal of these games is to improve children's emotional competencies in three domains which past research highlights as being crucial for healthy development: emotion vocabulary, cognitive reappraisal skills, and children's theory of emotion.

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    Project Team
    • Adam Lobel avatar Adam Lobel

    • Andrea Samson avatar Andrea Samson

    • David Sander avatar David Sander

    • Owen Harris avatar Owen Harris

    • Jeremy Falger avatar Jeremy Falger

    • Isabela Granic avatar Isabela Granic

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  • Project Lead
    Angela Schuurmans
    Category
    Anxiety | Depression
    Project status
    Completed

    Dojo - A Videogame Intervention for Youth in Residential Care

    Externalizing problems are the main reason youths are referred to residential care. However, often these youths also show co-morbid anxiety. This study aimed to test a videogame intervention (Dojo) that teaches youths relaxation-techiques in order to improve their emotion regulation.

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    Project Team
    • Isabela Granic avatar Isabela Granic

    • Angela Schuurmans avatar Angela Schuurmans

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  • Project Lead
    Eva Alblas
    Category
    Behavior Regulation
    Project status
    Completed

    The Impact of Health Games on Implicit Attitudes Towards Food and Food Choice Behavior

    Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.

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    Project Team
    • Eva Alblas avatar Eva Alblas

    • Frans Folkvord avatar Frans Folkvord

    • Doeschka J Anschütz avatar Doeschka J Anschütz

    • Jonathan van 't Riet avatar Jonathan van 't Riet

    • Moniek Buijzen avatar Moniek Buijzen

    • Isabela Granic avatar Isabela Granic

    • Erik van den Berge avatar Erik van den Berge

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  • Project Lead
    Anouk Poppelaars
    Category
    Resilience
    Project status
    Preparation

    Facing the Challenge Together: a Social Game for Emotional Resilience

    Our research aims to transform young people’s mental health by developing and testing a social game for resiliency when facing stress events. Working in collaboration with the Award winning studio Aardman Animations, we want to harness the important mental health implications of both social support and mindsets, to develop a fun and engaging intervention.

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    Project Team
    • Anouk Poppelaars avatar Anouk Poppelaars

    • Maaike Verhagen avatar Maaike Verhagen

    • Isabela Granic avatar Isabela Granic

    • Ken Koontz avatar Ken Koontz

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