Abele Michelaonline

Short bio

Phd student working on a training program for Dutch Police incorporating Virtual Reality and Biofeedback.

Top-3 games
  1. Morrowind
  2. Bioshock
  3. Monkey Island 2
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About me

Hi! I’m a Phd student at the Behavioral Science Institute of the Radboud university in Nijmegen. My project is centered on the implementation of a training program for policemen. The aim of the training is to improve decision making under stress. It will include Virtual reality, Biofeedback, electroencephalographic (EEG) measurements and potentially also neurofeedback. My main interest is in the characterization of optimal bio markers for decision making and stress regulation, and their implementation in a feedback context.


I started academia with a bachelor of Life Sciences and Technologies at Ecole Polytechnique Fédérale de Lausanne (EPFL), including a bachelor project focused on the tracing of cortico/thalamic connections in rodent brain slices. I then continued with a master in Neurosciences from the University of Geneva, where I had the opportunity to design and run several projects revolving around the modulation of attentional networks with EEG neurofeedback, both in healthy subjects and stroke patients.

Projects I’ve worked on

  • Category
    Gaming
    Date
    23/04/2018
    Study/Course
    Location

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    About the project

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

    view this project

  • Category
    Gaming
    Date
    23/04/2018
    Study/Course
    Location

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    About the project

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

    view this project

My updates

  • 15
    October
    UNTILL
    18
    October
    About the event

    CHI Play 2017

    Location

    Pakhuis De Zwijger, Amsterdam

    CHI PLAY is an international and interdisciplinary conference for researchers and professionals across all areas of play, games and human-computer interaction.

My publications

Worked together with

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

function

Director of GEMH Lab

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Jan Brammer

Brains, bytes, and bikes.

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PhD-Candidate

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Karin Roelofs

Professor of Experimental Psychopathology at the Behavioural Science Institute (BSI) and chair of the PI-group “Affective Neuroscience” at the Donders Centre for Cognitive Neuroimaging (DCCN), Radboud University Nijmegen (RU)

function

Professor

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Evan Hirsch
BFA Industrial Design

I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.

function

Executive Creative Director - Collaborator

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