Abele Michelaonline

Researcher at GEMH Lab
Short bio

Phd student working on a training program for Dutch Police incorporating Virtual Reality and Biofeedback.

Top-3 games
  1. Morrowind
  2. Bioshock
  3. Monkey Island 2
Find me on

"Something"

Someone

About me

Hi! I’m a Phd student at the Behavioral Science Institute of the Radboud university in Nijmegen. My project is centered on the implementation of a training program for policemen. The aim of the training is to improve decision making under stress. It will include Virtual reality, Biofeedback, electroencephalographic (EEG) measurements and potentially also neurofeedback. My main interest is in the characterization of optimal bio markers for decision making and stress regulation, and their implementation in a feedback context.


I started academia with a bachelor of Life Sciences and Technologies at Ecole Polytechnique Fédérale de Lausanne (EPFL), including a bachelor project focused on the tracing of cortico/thalamic connections in rodent brain slices. I then continued with a master in Neurosciences from the University of Geneva, where I had the opportunity to design and run several projects revolving around the modulation of attentional networks with EEG neurofeedback, both in healthy subjects and stroke patients.

Projects I’ve worked on

  • Category
    Behavior Regulation
    Date
    23/04/2018
    Study/Course
    Location

    DUST: Decisions Under Stress Training - A Biofeedback Training in Virtual Reality for police officers

    About the project

    The work of a police officer can be seen as an evolutionary paradox: in places and situations where most people would fall prey to survival instincts of self-preservation, police officers ought to act calm, with proportionality and benevolence. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

    view this project

no future events are set.

Archive


My publications

  • Breathing Biofeedback for Police Officers in a Stressful Virtual Environment: Challenges and Opportunities

    Brammer, J. C., van Peer, J. M., Michela, A., van Rooij, M. M. J. W., Oostenveld, R., Klumpers, F., Dorrestijn, W., Granic, I., & Roelofs, K. (2021). Frontiers in Psychology, 12, 586553. https://doi.org/10.3389/fpsyg.2021.586553

    Author: Jan Brammer

    Upload date: 03-12-2021

  • Reducing the Noise of Reality

    Michela, A., van Rooij, M. M. J. W., Klumpers, F., van Peer, J. M. J. M., Roelofs, K., & Granic, I. (2019). Psychological Inquiry, 30(4), 203–210. https://doi.org/10.1080/1047840X.2019.1693872

    Author: Abele Michela

    Upload date: 01-04-2020

  • Abela Michela on Google Scholar

    Behavioral Science, Police Research, Neurofeedback, EEG

    Author: Abele Michela

    Upload date: 04-26-2024

  • Deep-Breathing Biofeedback Trainability in a Virtual-Reality Action Game: A Single-Case Design Study With Police Trainers

    Michela, A., van Peer, J. M., Brammer, J. C., Nies, A., van Rooij, M. M. J. W., Oostenveld, R., Dorrestijn, W., Smit, A. S., Roelofs, K., Klumpers, F., & Granic, I. (2022). Frontiers in Psychology, 13, 29. https://doi.org/10.3389/fpsyg.2022.806163

    Author: Abele Michela

    Upload date: 02-10-2022

Worked together with

avatar
Isabela Granic
Director of GEMH Lab

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

function

Professor at McMaster's University & Co-founder of PlayNice Interactive

Contact
avatar
Ken Koontz
Creative Director of GEMH Lab

GEEK, Game designer, artist, producer, anime and video game enthusiast, American football player, and as of recently a newb gardener. I'm pretty much always down for new ventures and experiences - O' ley do it!

function

Founder of Koontz Interactive

Contact
avatar
Erik van den Berge
GEMH Sessions Producer

Game developer, VR-guru, mocap artist, animator, video editor, and all-round problem solver. Avid gamer, movie lover and knowledge sponge.

function

Multimedia Designer at Radboud University

Contact
avatar
Evan Hirsch
Collaborator

I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.

function

CEO and Co-founder of PlayNice Interactive

Contact
avatar
Jan Brammer

Brains, bytes, and bikes.

function

PhD-Candidate

Contact
avatar
Karin Roelofs

Professor of Experimental Psychopathology at the Behavioural Science Institute (BSI) and chair of the PI-group “Affective Neuroscience” at the Donders Centre for Cognitive Neuroimaging (DCCN), Radboud University. Director of the EPAN Lab (www.epanlab.nl)

function

Professor

Contact
avatar
Jacobien van Peer

My research focuses on motivational processes, specifically emotional information processing and action tendencies, and the neurobiological and brain mechanisms underlying these processes and their role in psychopathology and maladaptive behaviour.

function

Assistant Professor

Contact

We'd like to hear from you,
to build a better community