Game designer, VR-guru, mocap artist, animator, video editor and all-round problem solver. Avid gamer, movie lover and dabbling photographer.
"It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove."
As member of the Radboud University Faculty of Social Sciences’ Technical Support Group, I help researchers with creating compelling and effective (interactive) audio-visual stimuli for their behavioral experiments. My multidisciplinary background in Communication and Multimedia Design allows me to judge which medium, style, genre and/or technique is best suited for each individual project. I take a no-nonsense approach to design and like to boil concepts down to their raw essence. In case of video games, this means I can often exploit the power of a strong single mechanic, instead of relying on a convoluted mix of elements that ultimately reduce the effectiveness of the game.
Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.
@yoanneke @GEMH_Lab Go Team Mohawk! I fell down so many times building that treehouse
@PlayNiceInst @GEMH_Lab I'd be happy to. I have a bit too much on my plate atm though, so it'll have to wait until… https://t.co/4Ay5MkFaZJ
All these games look amazing! @GEMH_Lab take note. https://t.co/kvfITCYIkT
@GEMH_Lab Gorogoa. An ingeniously designed and beautifully crafted puzzle game that makes you giddy with excitement… https://t.co/UnTNLHZ1FU