Erik van den Bergeoffline

Short bio

Game designer, VR-guru, mocap artist, animator, video editor and all-round problem solver. Avid gamer, movie lover and dabbling photographer.

Top-3 games
  1. Inside
  2. Firewatch
  3. Infinifactory
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"It seems that perfection is attained not when there is nothing more to add, but when there is nothing more to remove."

Antoine de Saint-Exupéry

About me

As member of the Radboud University Faculty of Social Sciences’ Technical Support Group, I help researchers with creating compelling and effective (interactive) audio-visual stimuli for their behavioral experiments. My multidisciplinary background in Communication and Multimedia Design allows me to judge which medium, style, genre and/or technique is best suited for each individual project. 

Projects I’ve worked on

  • Category
    Substance Abuse
    Date
    27/09/2015
    Study/Course
    Location

    The Impact of Health Games on Implicit Attitudes Towards Food and Food Choice Behavior

    About the project

    Because of the observed overlap between obesity and substance abuse, excessive eating has been termed addictive behavior. We want to investigate whether video games can be used to modify automatic processes involved in eating behavior. The focus of this project is on a positive implicit attitude towards energy-dense food and automatic approach behavior.

    view this project

  • Category
    Resilience
    Date
    16/12/2018
    Study/Course
    Location

    Creating a Feeling of Social Support in Virtual Reality

    About the project

    People with large social networks on average live longer, happier, less stressed lives. We can potentially leverage virtual reality to increase the experience of social support and impact daily stress and anxiety. Therefore, this project aims to pinpoint which aspects of virtual social interaction are needed to convey a sense of social support.

    view this project

  • Category
    Depression
    Date
    16/12/2018
    Study/Course
    Location

    Social Games as Prevention Tools for Depression in Young Adolescents

    About the project

    In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.

    view this project

My updates

My publications

Worked together with

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Eva Alblas

My research focuses on targeting obesity among adolescents, as this maintains to be a growing problem (World Health Organization, 2000).

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PhD-Candidate

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Shengnan Chen

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Research Master's Student

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Anouk Tuijnman

Clinical child psychologist and PhD Candidate interested in gamedesign, -research and –play. Also known as: Game Night General; World Traveler; Pokémon Master.

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PhD-Candidate

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Babet Halberstadt

PhD candidate with a background in neuroscience, now combining her love of gaming with her interest in the brain and human behaviour. Collector of useless skills, photographer, illustrator, and ukulele player.

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PhD-Candidate

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