I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.
"I know a guy"
As a cofounder of the PlayNice Institute BV, we are building a company to design and develop accessible, evidence-based games that promote emotional resilience and strong mental health through FUN, world-class and engaging experiences. What could be better?
As Executive Creative Director and Managing Partner of Engine Co. 4, LLC., I lead teams to develop innovation + design strategies for clients that are true to their organizations, and users. We like to partner with clients to discover 360-degree solutions to complex, real world problems that people face in their lives.
Our recent clients include:
In my free time, I am Director on the Executive Committee of ACM SIGGRAPH and a member of the British Academy of Film and Television Arts (BAFTA).
Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.
Looking for board game suggestions for a pre-teen girl...any suggestions? @PlayNiceInst @GEMH_Lab ?
More great work from @GEMH_Lab showing that video games- yes games can have positive impact on youth... https://t.co/OZpEsEusUs
Congrats to @briecode (And kudos to @PlayNiceInst and the great minds at @GEMH_Lab ) https://t.co/1pyiXAisHd
RT @GEMH_Lab: This is why we collaborate with game designers - to design for optimal engagement with therapeutic techniques! https://t.co/b…