Evan Hirschonline

BFA Industrial Design
Short bio

I work with clients to design ecosystems, adapt bleeding edge research and develop end-to-end strategies that help improve the lives of their patients, practitioners and users.

Top-3 games
  1. Still love me some Madden
  2. Limbo
  3. Whatever my lovely daughter wants to play
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"I know a guy"

The best creative work happens inside the constraints of reality.

About me

As a cofounder of the PlayNice Institute BV, we are building a company to design and develop accessible, evidence-based games that promote emotional resilience and strong mental health through FUN, world-class and engaging  experiences.  What could be better?

 

As Executive Creative Director and Managing Partner of Engine Co. 4, LLC., I lead teams to develop innovation + design strategies for clients that are true to their organizations, and users.   We like to partner with clients to discover 360-degree solutions to complex, real world problems that people face in their lives.   

Our recent clients include:

  • American Heart Association
  • American Medical Association
  • Institute of Electrical and Electronics Engineers
  • The Pokémon Company
  • Trimbos Institut
  • US Naval Post Graduate school
  • Ubisoft
  • University of Southern California's Institute for Creative Technology

In my free time, I am Director on the Executive Committee of ACM SIGGRAPH and a member of the British Academy of Film and Television Arts (BAFTA).

Projects I’ve worked on

  • Category
    Gaming
    Date
    23/04/2018
    Study/Course
    Location

    Control Over Automatic Action Tendencies Under Threat: A Biofeedback Training in Virtual Reality

    About the project

    Fast and accurate decision making in threatening situations is vital for police officers on duty. However, under threat, people tend to react impulsively and lack cognitive control. This is why police officers need to train control over their responses to threat as much as possible. To enable this, we develop a virtual training environment with real-time biofeedback. We combine virtual reality and biofeedback to create a personalized, realistic training experience, while honing state-of-the-art technology and psychophysical theory.

    view this project

My updates

My publications

Worked together with

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Anna Lichtwarck-Aschoff

Assistant Professor at the Developmental Psychopathology Department, mainly interested in general processes and principles of clinical change; mother of two wild boys.

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Assistant Professor

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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

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Assistant Professor

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Rutger Engels

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CEO at Trimbos Institute / Professor Developmental Psychopathology Utrecht University

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Tom Hollenstein

Associate Professor in Developmental Psychology at Queen's University in Kingston, Ontario, Canada.

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Associate Professor - Collaborator

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Abele Michela

Phd student working on a training program for Dutch Police incorporating Virtual Reality and Biofeedback.

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PhD-Candidate

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Jan Brammer

Brains, bytes, and bikes.

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PhD-Candidate

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Karin Roelofs

Professor of Experimental Psychopathology at the Behavioural Science Institute (BSI) and chair of the PI-group “Affective Neuroscience” at the Donders Centre for Cognitive Neuroimaging (DCCN), Radboud University Nijmegen (RU)

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Professor

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Marientina Gotsis

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Research Assistant Professor

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