Aniek Wolsonline

Short bio

I am interested in how and why applied games for mental health work, with a specific focus on the influence of one's mindset, motivation and expectations.

Top-3 games
  1. Polytopia
  2. Monument Valley
  3. Overcooked
Find me on

About me

In 2016 I graduated from the Research Master Behavioural Science at Radboud University in Nijmegen. With funding from a Research Talent grant from NWO (the Netherlands Organisation for Scientific Research) I examine the effects of specific therapeutic techniques and nonspecific factors such as mindset, motivation and expectations in our applied games for mental health. Besides doing research for my PhD-project, I also work 1-2 days a week for the ethics committee social sciences at Radboud University.

Projects I’ve worked on

  • Category
    Anxiety
    Date
    09/07/2020
    Study/Course
    Location

    Are Improvements in Anxiety Associated with How Children Play MindLight?

    About the project

    The video game MindLight has been found to be an effective anxiety prevention program (see project: MindLight - Childhood Anxiety Prevention). However, we don’t know whether the clinical techniques incorporated in the game were responsible for the observed changes in anxiety symptoms. In this project we examined how children play MindLight, to what extent they interact with the clinical techniques in the game and how that relates to their anxiety improvements.

    view this project

  • Category
    Resilience
    Date
    09/07/2020
    Study/Course
    Location

    Nonspecific Factors in Video Games for Mental Health

    About the project

    More and more games are designed to promote mental health. If these games are found to be effective, it is important to investigate which factors are responsible for the improvements in mental health. Most often, this type of research focuses on the specific clinical techniques that were designed into the game. However, from the clinical literature it is known that, for instance, expectations, motivation, and one’s mindset about the malleability of symptoms play a major role in positive intervention outcomes. In my project I aim to investigate these nonspecific factors and examine how we can manipulate these factors in order to optimize video games for mental health.

    view this project

My updates

  • 11
    November
    UNTILL
    15
    November
    About the event

    Surf your stress week at Wageningen University & Research

    Location

    Wageningen, The Netherlands

  • 02
    April
    UNTILL
    04
    April
    About the event

    SIPS Conference on Placebo Studies

    Location

    Faculty of Social and Behavioural Sciences of Leiden University

    The SIPS conference is devoted to medical, psychological, and neurobiological research on placebo effects, and will also address ethical dilemmas and treatment options.

  • 26
    February
    About the event

    Games for Mental Health in the Lowlands

    Location

    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

  • 13
    September
    UNTILL
    15
    September
    About the event

    EARA 2018

    Location

    Ghent, Belgium

  • 12
    September
    UNTILL
    15
    September
    About the event

    European Association for Research on Adolescence - 2018

    Location

    Ghent, Belgium

    Symposium: Promoting emotional resilience through games for emotional and mental health at EARA 2018

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science 2019

    Location

    Paris, France

    Symposium: “Video Games for Promoting Emotional and Mental Health in Young People" at ICPS 2019

  • 16
    May
    UNTILL
    17
    May
    About the event

    Health By Tech

    Location

    Groningen, the Netherlands

    Multidisciplinary conference on technological innovations for wellbeing Symposium: Video games for promoting emotional and mental health in young people

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science (ICPS)

    Location

    Paris, France

  • 16
    May
    UNTILL
    17
    May
    About the event

    Supporting Health by Tech

    Location

    Groningen, The Netherlands

    The conference Supporting Health by Technology (9th Edition) will be organised in the MartiniPlaza in Groningen (the Netherlands). The conference is organised by the Dept. of Health Psychology of the University Medical Center Groningen & the Dept. of Psychology, Health and Technology of the University of Twente (Centre for eHealth and Wellbeing Research), under the auspices of The Dutch eHealth Foundation (www.NeHS.nl)

  • 03
    May
    UNTILL
    04
    May
    About the event

    Development 2018

    Location

    Brock University, St. Catherines

My publications

  • Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study

    Bossenbroek, R., Wols, A., Weerdmeester, J., Lichtwarck-Aschoff, A., Granic, I., & van Rooij, M. (2020). JMIR Mental Health, 7(3), e16066. http://dx.doi.org/10.2196/16066

    Author: Aniek Wols

    Upload date: 03-24-2020

  • Aniek Wols on Google Scholar

    Developmental psychopathology, Applied video games, Specific and non-specific factors

    Author: Aniek Wols

    Upload date: 03-15-2020

  • In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes

    Wols, A., Lichtwarck-Aschoff, A., Schoneveld, E. A., & Granic, I. (2018). Journal of Psychopathology and Behavioral Assessment, 40, 655-668. https://doi.org/10.1007/s10862-018-9684-4

    Author: Aniek Wols

    Upload date: 06-11-2018

  • Preregistration: The Effect of Expectations on Experienced Fun, Mood, State-Anxiety and In-Game Play Behaviours while playing MindLight

    Wols, A., Hollenstein, T., Lichtwarck-Aschoff, A., & Granic, I. (2019). https://osf.io/6gmwv

    Author: Aniek Wols

    Upload date: 07-05-2019

  • Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth with Elevated Mental Health Symptoms

    Poppelaars, M., Wols, A., Lichtwarck-Aschoff, A., & Granic, I. (2018). Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2018.01837

    Author: Marlou Poppelaars

    Upload date: 09-10-2018

  • The Role of Motivation to Change and Mindsets in a Game Promoted for Mental Health

    Wols, A., Poppelaars, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). Entertainment Computing, 100371.

    Author: Aniek Wols

    Upload date: 07-07-2020

  • Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial

    Schoneveld, E.A., Wols, A., Lichtwarck-Aschoff, A., Otten, R., & Granic I. (2020). Journal of Child and Family Studies. https://doi.org/10.1007/s10826-020-01728-y

    Author: Aniek Wols

    Upload date: 06-24-2020

Worked together with

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

function

Director of GEMH Lab

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Elke Schoneveld

Graduate and psychologist interested in the effect of games on mental health. Likes why-questions, social impact and multidisciplinary collaboration. Bubbly, (not so crazy) cat lady and outdoor enthusiast.

function

Graduate

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Anna Lichtwarck-Aschoff

Assistant Professor at the Developmental Psychopathology Department, mainly interested in general processes and principles of clinical change; mother of two wild boys.

function

Assistant Professor

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Marlou Poppelaars

I am a PhD-Candidate passionate about internalizing psychopathology prevention and the use of technology and innovation for this purpose while stimulating intrinsic motivation. I love to read, cook and bake everything delicious. Working on finishing my dissertation and Two Dots (Level 2253 and counting).

function

PhD-Candidate

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Tom Hollenstein

Associate Professor in Developmental Psychology at Queen's University in Kingston, Ontario, Canada.

function

Associate Professor - Collaborator

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Joanneke Weerdmeester

Researcher, psychologist, PhD-candidate, gamer, dungeon master, language enthusiast and lover of all things geeky.

function

PhD-Candidate

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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

function

Assistant Professor

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