Bloombox Grouponline

Community of Rockstars
Short bio

Creating digital tech that makes a real impact on human flourishing.

Top-3 games
  1. Flower
  2. Garden Story
  3. Plants vs Zombies
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Life is dope because we make dope things!

About me

Projects I’ve worked on

  • Category
    Transformative Tech
    Date
    18/07/2022
    Study/Course
    Location

    Bloombox: A Toolkit for Creating Transformative Tech

    About the project

    Creating digital tech—whether it be videogames or apps—that makes a real impact on human flourishing is hard! Luckily, at the GEMH Lab we have amassed many lessons learned, tips, tricks and caveats over the years of our existence. All of which we aim to bring together in the Bloombox: a toolkit for creating transformative tech.

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  • Category
    Transformative Tech
    Date
    11/10/2023
    Study/Course
    Location

    The Social Healing Project

    About the project

    The Social Healing Project sets forth a new paradigm for social healing—one rooted in evidence-based indicators; imagined through holistic, interdisciplinary experience; refined by collaborative building; and made to be used, engaged with, and benefitted from by the public.

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  • Category
    Transformative Tech
    Date
    12/10/2023
    Study/Course
    Location

    Social Noting Pilot Research

    About the project

    This project aims to find out if and how participating in Social Meditation–a simple set of out-loud, peer-2-peer, interactive, & trauma-informed protocols–can positively impact wellbeing.

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  • Category
    Transformative Tech
    Date
    12/10/2023
    Study/Course
    Location

    Sleep Savoring

    About the project

    This project is about providing adolescents living in (or displaced from) Ukraine with the supports and skills required to reduce bedtime rumination, to identify and savor positive experiences that create uplifting feelings, to deploy savoring as a tool to “switch” from negative rumination cycles to positive savoring cycles, and to improve sleep duration and quality.

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  • Category
    Transformative Tech
    Date
    12/10/2023
    Study/Course
    Location

    Play-Based Grieving in Minecraft

    About the project

    Children who experience the death of a parent or sibling can feel isolated and alone in their grief and often lack access to safe, supportive, and developmentally appropriate online settings where they can connect with other peers and caring adults who “get” their grief. ExperienceCraft is a youth-led, online community for grieving children, where they can play, connect, and learn with others who have experienced the death of a caregiver, sibling, or close member of their community.

    view this project

no future events are set.

My publications

  • Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint

    Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528

    Author: Hanneke Scholten

    Upload date: 06-16-2020

Worked together with

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Isabela Granic
Director of GEMH Lab

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Professor at McMaster's University & Co-founder of PlayNice Interactive

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Hanneke Scholten
Co-Director of GEMH Lab

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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Assistant Professor at Erasmus MC Sophia Children's Hospital

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Ken Koontz
Creative Director of GEMH Lab

GEEK, Game designer, artist, producer, anime and video game enthusiast, American football player, and as of recently a newb gardener. I'm pretty much always down for new ventures and experiences - O' ley do it!

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Founder of Koontz Interactive

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Nastasia Griffioen
Chief Scientific Officer

Nerd, is fascinated by the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore social tech (such as social media) and how these relate to young people's wellbeing.

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Post Doctorate at University of Twente

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Denise Dicks
Knowledge Translation Officer

Design researcher, list maker, photographer and alt print maker interested in the intersection of art and science. In the spring of 2023, I completed my MS in Information Studies at UT Austin where I focused my studies on accessibility and user research and wrote my thesis on accessibility in art museums.

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Design Researcher

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