Nerd, loves the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore information sampling aspects of youth's social media use and how these experiences relate to young people's wellbeing.
Any man could, if he were so inclined, be the sculptor of his brain.
Nastasia Griffioen obtained her BSc in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. After a short soul-search, Nastasia decided to focus on an information-sampling approach to social media and is now investigating how social media information and experiences relate to adolescent mental health.
Human beings are only able to perceive and process a limited amount of information, and we have evolved to sample parts of information and attempt to draw accurate and workable conclusions based on this sample available to us. Especially social information is particularly salient and, we believe, strongly related to mental health outcomes. Social media are immensely popular, and - as it happens - an immensely dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing.
A meme is, simply put, an "idea, behavior, or style that spreads from person to person within a culture—often with the aim of conveying a particular phenomenon, theme, or meaning represented by the meme" (Wikipedia). Originally coined by famous biologist Richard Dawkins, memes are seen as the driving force behind culture, as vital to the development of culture as genes are vital to evolution. But are they really?
A new Stanford study has uncovered the next puzzle piece about how our brains process what we see around us... using Pokémon! I think, however, that there is an additional, valuable thing to be learned from this study, which has also to do with how we view things, but in a way you might not expect.
RT @GEMH_Lab: Morgen zijn @BabetHal en @yoanneke namens het GEMH-lab aanwezig bij de Voor de Jeugd Dag in de Westergas in Amsterdam! Kom na…
@PlayNiceInst @GEMH_Lab Spanish article available too! https://t.co/WyRHoM4VZq
Was so very excited and happy to rep @GEMH_Lab at #KeysToLean in London last Monday! I’m glad that @VGC_News took o… https://t.co/Atyjz4pYbj
Had fun today at @Ubisoft’s #KeysToLearn event in London, sharing @GEMH_Lab’s expertise and insights around #games… https://t.co/HbvICqZHmb
Great day at @Ubisoft’s #KeysToLearn event so far. Had a short but sweet workshop by @BAFTAGames’ Mel Phillips abou… https://t.co/KEBhDPI7h6
Such great stories! And I’m looking forward to sharing some of the @GEMH_Lab science behind this positive side of g… https://t.co/WzULMCfI5q
Yesss, that's our @GEMH_Lab alright! Dutch article "Games ter genezing van depressies en angst" published in the… https://t.co/mJPEKCVFtq
Had the pleasure this morning of talking with @Radboud_Uni Honours students about the challenges of #socialmedia an… https://t.co/nWJSpuKbdz