Nerd, loves the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore information sampling aspects of youth's social media use and how these experiences relate to young people's wellbeing.
Any man could, if he were so inclined, be the sculptor of his brain.
Nastasia Griffioen obtained her BSc in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. After a short soul-search, Nastasia decided to focus on an information-sampling approach to social media and is now investigating how social media information and experiences relate to adolescent mental health.
Human beings are only able to perceive and process a limited amount of information, and we have evolved to sample parts of information and attempt to draw accurate and workable conclusions based on this sample available to us. Especially social information is particularly salient and, we believe, strongly related to mental health outcomes. Social media are immensely popular, and - as it happens - an immensely dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing.
A meme is, simply put, an "idea, behavior, or style that spreads from person to person within a culture—often with the aim of conveying a particular phenomenon, theme, or meaning represented by the meme" (Wikipedia). Originally coined by famous biologist Richard Dawkins, memes are seen as the driving force behind culture, as vital to the development of culture as genes are vital to evolution. But are they really?
A new Stanford study has uncovered the next puzzle piece about how our brains process what we see around us... using Pokémon! I think, however, that there is an additional, valuable thing to be learned from this study, which has also to do with how we view things, but in a way you might not expect.
RT @PlayNiceInst: @GEMH_Lab has been rocking the publications lately. Reach out to the multi-talented @Gryphire for a pre-print and learn a…
Check it out peepz! @GEMH_Lab/@EPAN_lab’s Abele Michela (and a lot of other cool folks) have published this insight… https://t.co/faBkitAnRe
For me, 2020 looks like gold (2) and black (0).. But also like finally taking on the #kravmaga P1 exam, trying new… https://t.co/6VfwlvHQ2N
RT @SarahTicho: First up - @yoanneke and @PlayNiceInst @GEMH_Lab at Radboud University. I've had the pleasure to work with them on @explore…
Wanna give a shout-out to @JanCBrammer, the creator of BioPeaks (https://t.co/2th4TKHMP6)! He's a #PhD student… https://t.co/0mkpMahJNe
@prezi @GEMH_Lab Still missing an element or two, but the visuals are getting there. Looking forward to having peop… https://t.co/ocvcA5XfpU
@followerikvdb @prezi @GEMH_Lab Absolutely, already done.
@PlayNiceInst @prezi @GEMH_Lab Here's a preview! I want to make it more polished and complete, but I'm pretty happy… https://t.co/aPtP4hgNxD