Nerd, loves the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore information sampling aspects of youth's social media use and how these experiences relate to young people's wellbeing.
Any man could, if he were so inclined, be the sculptor of his brain.
Nastasia Griffioen obtained her BSc in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. After a short soul-search, Nastasia decided to focus on an information-sampling approach to social media and is now investigating how social media information and experiences relate to adolescent mental health.
Human beings are only able to perceive and process a limited amount of information, and we have evolved to sample parts of information and attempt to draw accurate and workable conclusions based on this sample available to us. Especially social information is particularly salient and, we believe, strongly related to mental health outcomes. Social media are immensely popular, and - as it happens - an immensely dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing.
A meme is, simply put, an "idea, behavior, or style that spreads from person to person within a culture—often with the aim of conveying a particular phenomenon, theme, or meaning represented by the meme" (Wikipedia). Originally coined by famous biologist Richard Dawkins, memes are seen as the driving force behind culture, as vital to the development of culture as genes are vital to evolution. But are they really?
A new Stanford study has uncovered the next puzzle piece about how our brains process what we see around us... using Pokémon! I think, however, that there is an additional, valuable thing to be learned from this study, which has also to do with how we view things, but in a way you might not expect.
@prezi @GEMH_Lab Still missing an element or two, but the visuals are getting there. Looking forward to having peop… https://t.co/ocvcA5XfpU
@followerikvdb @prezi @GEMH_Lab Absolutely, already done.
@PlayNiceInst @prezi @GEMH_Lab Here's a preview! I want to make it more polished and complete, but I'm pretty happy… https://t.co/aPtP4hgNxD
@yoanneke @prezi @GEMH_Lab That's exactly what I'm making it to be with Prezi! Check out my work in progress here! https://t.co/pRsUpIAQV7
@anouk_tuijnman @prezi @GEMH_Lab My plan exactly!
Hmm, I am engrossed by the idea to use @prezi to create a space in which people can independently explore @GEMH_Lab… https://t.co/jc4BiGmPyj
Last Wednesday part of @GEMH_Lab played #Samurai, a clean and simple resource-conquering #boardgame, recommendation… https://t.co/yWSpWiwKI5
Great @PsychologieM article featuring @GEMH_Lab’s Marlou Poppelaars, about the power #gaming! https://t.co/FaNy3zp5CO