Nastasia Griffioenonline

Short bio

Nerd, is fascinated by the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore social tech (such as social media) and how these relate to young people's wellbeing.

Top-3 games
  1. World of Warcraft
  2. Assassin's Creed Series
  3. The Sims
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About me

Nastasia Griffioen obtained her BSc Hon in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. After a short soul-search, Nastasia into the world of social technologies and mental wellbeing, and is now investigating how social media information and experiences relate to adolescent mental health.  

Projects I’ve worked on

  • Category
    Depression
    Date
    30/10/2017
    Study/Course
    Location

    Social Media & Mental Health

    About the project

    Social media are immensely popular, and - as it happens - a dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing, as well as how young people's momentary wellbeing relates to their social media behaviours.

    view this project

My updates

  • 26
    February
    About the event

    Games for Mental Health in the Lowlands

    Location

    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science 2019

    Location

    Paris, France

    Symposium: “Video Games for Promoting Emotional and Mental Health in Young People" at ICPS 2019

  • 07
    March
    UNTILL
    09
    March
    About the event

    International Convention of Psychological Science (ICPS)

    Location

    Paris, France

My publications

  • A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use

    Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use. J Med Internet Res 2020;22(1):e15529.

    Author: Nastasia Griffioen

    Upload date: 01-28-2020

  • A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use

    Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use. J Med Internet Res 2020;22(1):e15529.

    Author: Nastasia Griffioen

    Upload date: 01-28-2020

Worked together with

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Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!

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Creative Director

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Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Director of GEMH Lab

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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

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Assistant Professor

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Anna Lichtwarck-Aschoff

Assistant Professor at the Developmental Psychopathology Department, mainly interested in general processes and principles of clinical change; mother of two wild boys.

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Assistant Professor

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Hanneke Scholten

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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Postdoctoral researcher

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