Nastasia Griffioenonline

Short bio

Nerd, loves the brain even more than your average zombie, into etymology and reading, wants to explore information sampling in depression using neuro and computational methods.

Top-3 games
  1. World of Warcraft
  2. Assassin's Creed Series
  3. Mario Kart 8
Find me on

Any man could, if he were so inclined, be the sculptor of his brain.

Santiago Ramón y Cajal

About me

Nastasia Griffioen obtained her BSc in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. Having recently started her position at GEMH, she is still exploring which aspects of the clinical application of video games she will be addressing in her doctoral research, with hopes of incorporating some of her background in neuro and interest in modelling. 

Projects I’ve worked on

  • Category

    Information Sampling in Depression

    About the project

    In this project, we aim to take a closer look at the way in which information is being sampled and integrated in individuals suffering from or at risk for depression. Since human beings are only able to perceive and process a limited amount of information, we have evolved to sample parts of information instead and attempt to draw accurate and workable conclusions based on the sample available to us. We have reason, however, to think that this process may be affected in depression, and aim to find out how exactly using methods such as behavioural computational modeling.

    view this project

My updates

  • 26
    About the event

    Games for Mental Health in the Lowlands


    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

My publications

Worked together with

Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!


Creative Director

Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers


Director of GEMH Lab

Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.


Assistant Professor

Wil Cunningham

William Cunningham is a Professor in the Department of Psychology at the University of Toronto and holds a cross appointment in the Marketing Area at the Rotman School. Research and Teaching interests in: Affective Science, Social Cognition, Neuroscience, Attitude and Evaluation


Associate Professor, University of Toronto


Want to keep up-to-date with our research?