Nerd, loves the brain even more than your average zombie, into etymology and reading, wants to explore information sampling in depression using neuro and computational methods.
Any man could, if he were so inclined, be the sculptor of his brain.
Nastasia Griffioen obtained her BSc in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. Having recently started her position at GEMH, she is still exploring which aspects of the clinical application of video games she will be addressing in her doctoral research, with hopes of incorporating some of her background in neuro and interest in modelling.
In this project, we aim to take a closer look at the way in which information is being sampled and integrated in individuals suffering from or at risk for depression. Since human beings are only able to perceive and process a limited amount of information, we have evolved to sample parts of information instead and attempt to draw accurate and workable conclusions based on the sample available to us. We have reason, however, to think that this process may be affected in depression, and aim to find out how exactly using methods such as behavioural computational modeling.
Had a wonderful and relaxed @GEMH_Lab meeting a stone’s throw away from our offices, thanks to @Radboud_Uni’s lush… https://t.co/zOOZgOiv9E
RT @GEMH_Lab: GEMH lab rounds up another theme month at https://t.co/km5sWzFXCK Please let us know below if you were (or are) a doctor, c…
RT @yoanneke: Thanks @HeartWire_ for visiting the @GEMH_Lab and discussing the potential of embodied tech and the possibilities for collab…
Enjoying another @GEMH_Lab Game Day revolving around #DarkSouls and the - at first sight surprising - #mentalhealth… https://t.co/D399PWazzL
Wonderful poster presentations by the @GEMH_Lab at @Radboud_Uni’s BSI Day, by @anouk_tuijnman, @yoanneke, @BabetHal… https://t.co/byApMLbPLw
Great talk by our @GEMH_Lab‘s @anouk_tuijnman about Moving Stories, a game about recognising and helping deal with… https://t.co/PkAdRseFrn
RT @PlayNiceInst: So damn proud of @GEMH_Lab ‘s own @AniekWols for publishing this fab study on play patterns related to better mental heal…
RT @GEMH_Lab: GEMH Lab Blog from @yoanneke - What is the placebo effect? https://t.co/AdUgJ54OqP https://t.co/NRnVmcIlbE
RT @GEMH_Lab: GEMH Lab Blog - Dark Souls: A reflection of depression and a way to cope? #darksouls #depression https://t.co/vbDAyqKSKn
RT @GEMH_Lab: GEMH Lab Blog from @AniekWols - "Relax with Monument Valley". What games do you play to feel better? https://t.co/k6KHMKqJW1