Nastasia Griffioenonline

Chief Scientific Officer
Short bio

Nerd, is fascinated by the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore social tech (such as social media) and how these relate to young people's wellbeing.

Top-3 games
  1. World of Warcraft
  2. Assassin's Creed Series
  3. The Sims
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About me

Nastasia Griffioen obtained her BSc Hon in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. After a short soul-search, Nastasia into the world of social technologies and mental wellbeing, and is now investigating how social media information and experiences relate to adolescent mental health.  

Projects I’ve worked on

  • Category
    Social Media
    Date
    30/10/2017
    Study/Course
    Location

    Social Media & Mental Health

    About the project

    Social media are immensely popular, and - as it happens - a dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing, as well as how young people's momentary wellbeing relates to their social media behaviours.

    view this project

  • Category
    Social Media
    Date
    01/02/2023
    Study/Course
    Location

    Echo: The Power of Connecting through Voice

    About the project

    We are in the midst of a global transition in which digital “screens” are no longer simply entertainment devices and distractions; rather, young people are currently living in a hybrid reality that links digital spaces to offline contexts. It is clear that the current generation of young people is growing up in a digital ecosystem unprecedented in its ubiquity and complexity! With Echo, we aim to create a space that helps young people connect authentically with others and themselves.

    view this project

  • Category
    Transformative Tech
    Date
    18/07/2022
    Study/Course
    Location

    Bloombox: A Toolkit for Creating Transformative Tech

    About the project

    Creating digital tech—whether it be videogames or apps—that makes a real impact on human flourishing is hard! Luckily, at the GEMH Lab we have amassed many lessons learned, tips, tricks and caveats over the years of our existence. All of which we aim to bring together in the Bloombox: a toolkit for creating transformative tech.

    view this project

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Archive


My publications

  • Heterogeneity in some relationships between social media use and emerging adults’ affective wellbeing

    Griffioen, N., Scholten, H., Lichtwarck-Aschoff, A. et al. Heterogeneity in some relationships between social media use and emerging adults’ affective wellbeing. Curr Psychol (2022). https://doi.org/10.1007/s12144-022-04035-5

    Author: Nastasia Griffioen

    Upload date: 12-03-2022

  • Artificial Intimacy: An Exploration of the Personal and Intimate in Natural Language Processing Models.

    Jones, M., Griffioen, N., Shklovski, I., & Hanteer, O. (2022). Artificial Intimacy: An Exploration of the Personal and Intimate in Natural Language Processing Models. NordiCHI ’22: Adjunct Proceedings of the 2022 Nordic Human-Computer Interaction Conference, 1, 1-2.

    Author: Nastasia Griffioen

    Upload date: 10-08-2022

  • Limits at infinity: Exploring emerging adults' complex relationship with social media [Doctoral Dissertation]

    N. Griffioen (2022). Limits at infinity: Exploring emerging adults' complex relationship with social media. Doctoral Thesis. Radboud University.

    Author: Nastasia Griffioen

    Upload date: 09-12-2022

  • Digital Media and the Dual Aspect of Adolescent Identity Development: The Effects of Digital Media Use on Adolescents’ Commitments and Self-Stories

    Morita, H., Griffioen, N., & Granic, I. (2022). Digital Media and the Dual Aspect of Adolescent Identity Development: The Effects of Digital Media Use on Adolescents’ Commitments and Self-Stories. In J. Nesi, E. Telzer, & M. Prinstein (Eds.), Handbook of Adolescent Digital Media Use and Mental Health (pp. 63-84). Cambridge: Cambridge University Press.

    Author: Hiromitsu Morita

    Upload date: 06-30-2022

  • From Wellbeing to Social Media Use and Back: Using a Novel Method to Assess the Bi-Directional Relationship Between Momentary Wellbeing and Social Media Use

    Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2021). From Wellbeing to Social Media Use and Back: Using a Novel Method to Assess the Bi-Directional Relationship Between Momentary Wellbeing and Social Media Use. Frontiers in Psychology: Human-Media Interaction, 12:789302.

    Author: Nastasia Griffioen

    Upload date: 12-24-2021

  • Everyone Does It—Differently: A Window into Emerging Adults’ Smartphone Use

    Griffioen, N., Scholten, H., Lichtwarck-Aschoff, A. et al. (2021). Humanit Soc Sci Commun 8, 177. https://doi.org/10.1057/s41599-021-00863-1

    Author: Nastasia Griffioen

    Upload date: 07-20-2021

  • A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use

    Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). J Med Internet Res 2020;22(1):e15529.

    Author: Nastasia Griffioen

    Upload date: 01-28-2020

  • Nastasia Griffioen on Google Scholar

    Psychology, Digital Technology, Wellbeing, AI for Good

    Author: Nastasia Griffioen

    Upload date: 04-27-2024

  • Young People’s Digital Interactions from a Narrative Identity Perspective: Implications for Mental Health and Wellbeing

    Granic, I., Morita, H., & Scholten, H. (2020). Psychological Inquiry, 31(3), 258-270. https://doi.org/10.1080/1047840X.2020.1820225

    Author: Isabela Granic

    Upload date: 11-05-2021

  • Beyond Screen Time: Identity Development in the Digital Age

    Granic, I., Morita, H., & Scholten, H. (2020). Psychological Inquiry, 31(3), 195-223. https://doi.org/10.1080/1047840X.2020.1820214

    Author: Isabela Granic

    Upload date: 11-05-2021

  • Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint

    Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528

    Author: Hanneke Scholten

    Upload date: 06-16-2020

Worked together with

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Isabela Granic
Director of GEMH Lab

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

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Professor at McMaster's University & Co-founder of PlayNice Interactive

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Hanneke Scholten
Co-Director of GEMH Lab

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

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Assistant Professor at Erasmus MC Sophia Children's Hospital

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Ken Koontz
Creative Director of GEMH Lab

GEEK, Game designer, artist, producer, anime and video game enthusiast, American football player, and as of recently a newb gardener. I'm pretty much always down for new ventures and experiences - O' ley do it!

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Founder of Koontz Interactive

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Anna Lichtwarck-Aschoff
Collaborator

I am not so interested in *whether* certain interventions work but *how* they work. That is, I am mainly focusing on underlying processes and mechanisms of change across diagnostic categories and different treatment modalities. Mother of two wild boys!

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Professor of Orthopedagogics at University of Groningen

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Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.

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Assistant Professor

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