Nastasia Griffioenoffline

Short bio

Nerd, is fascinated by the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore social tech (such as social media) and how these relate to young people's wellbeing.

Top-3 games
  1. World of Warcraft
  2. Assassin's Creed Series
  3. The Sims
Find me on

Any man could, if he were so inclined, be the sculptor of his brain.

Santiago Ramón y Cajal

About me

Nastasia Griffioen obtained her BSc Hon in Psychology from Radboud University Nijmegen, followed by a Research MSc in Cognitive Neuroscience from Leiden University. Before being appointed as a PhD-candidate at GEMH Lab, Nastasia spent little under two years gaining more practical experience conducting and managing research projects at the Donders Institute's Decision Neuroscience Lab. After a short soul-search, Nastasia into the world of social technologies and mental wellbeing, and is now investigating how social media information and experiences relate to adolescent mental health.  

Projects I’ve worked on

  • Category

    Sampling Information on Social Media & Mental Health

    About the project

    Human beings are only able to perceive and process a limited amount of information, and we have evolved to sample parts of information and attempt to draw accurate and workable conclusions based on this sample available to us. Especially social information is particularly salient and, we believe, strongly related to mental health outcomes. Social media are immensely popular, and - as it happens - an immensely dense source of social information. In this project, we investigate what sort of information and experiences young people encounter on these social media, and how these things relate to their mental wellbeing.

    view this project

My updates

  • 26
    About the event

    Games for Mental Health in the Lowlands


    KU Leuven

    The symposium will be held in the renovated building 'Collegium Veteranorum'

My publications

  • A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use

    Griffioen, N., Van Rooij, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). A Stimulated Recall Method for the Improved Assessment of Quantity and Quality of Social Media Use. J Med Internet Res 2020;22(1):e15529.

    Author: Nastasia Griffioen

    Upload date: 01-28-2020

Worked together with

Ken Koontz

In house game designer, artist, producer and lover of games. I bring diversity, design experience and the NOISE!!!!


Creative Director

Isabela Granic

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers


Director of GEMH Lab

Marieke van Rooij

Assistant prof. and data geek at the GEMH lab, dynamical modelling, personalisation, wants to put the I back into AI, news junkie, cat lover.


Assistant Professor

Wil Cunningham

William Cunningham is a Professor in the Department of Psychology at the University of Toronto and holds a cross appointment in the Marketing Area at the Rotman School. Research and Teaching interests in: Affective Science, Social Cognition, Neuroscience, Attitude and Evaluation


Associate Professor, University of Toronto

Anna Lichtwarck-Aschoff

Assistant Professor at the Developmental Psychopathology Department, mainly interested in general processes and principles of clinical change; mother of two wild boys.


Assistant Professor


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