Publications

  • Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies

    Wols, A., Pingel, M., Lichtwarck-Aschoff, A., & Granic, I. (2024). Effectiveness of applied and casual games for young people's mental health: A systematic review of randomised controlled studies. Clinical Psychology Review, 102396.

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    Aniek Wols
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    01-30-2024
  • Game on: The relation between gaming & emotion regulation development [Doctoral Dissertation]

    A. Lobel (2017). Game on: The relation between gaming & emotion regulation development. Doctoral Thesis. Radboud University.

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    Adam Lobel
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    01-18-2017
  • The interplay between video games and social adjustment in adolescence [Doctoral Dissertation]

    G. P. Verheijen (2020). The interplay between video games and social adjustment in adolescence. Doctoral Thesis. Radboud University.

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    Geert Verheijen
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    10-13-2020
  • The Effect of Expectations on Experiences and Engagement with an Applied Game for Mental Health

    Wols, A., Hollenstein, T., Lichtwarck-Aschoff, A., & Granic (2021). Games for Health, 10(4), 207-219.

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    Aniek Wols
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    08-09-2021
  • Videospellen: De Positieve Effecten

    Granic, I., Lobel, A., Poppelaars, M., & Engels, R. C. M. E. (2015). Kind en Adolescent, 36 (1), 1-22. https://doi.org/10.1007/s12453-014-0066-8

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    Marlou Poppelaars
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    01-22-2015
  • The Sims: A Social Improvement Mechanism for Adolescents

    Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.

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    Adam Lobel
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    04-15-2013
  • The Benefits of Playing Video Games

    Granic, I., Lobel, A., & Engels, R. C. (2014). American Psychologist, 69, 66-78.

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    Isabela Granic
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    01-17-2014
  • Associations between Children's Video Game Playing and Psychosocial Health: Information from Both Parent and Child Reports

    Lobel, A., Granic, I., Stone, L. L., & Engels, R. C.M.E. (2014). Cyberpsychology, Behavior, and Social Networking, 17, 639-643

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    Adam Lobel
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    10-01-2014
  • Autonomous and Controlled Motivation in a Randomized Controlled Trial Comparing School-based and Computerized Depression Prevention Programs

    Poppelaars, M., Tak, Y. R., Lichtwarck-Aschoff, A., Engels, R. C. M. E., Lobel, A., Merry, S. N., Lucassen, M. F. G., & Granic, I. (2014). In Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M. & Gekker, A. (Eds.), Games for Health 2014 (pp. 125-135). Germany: Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_17

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    Marlou Poppelaars
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    10-29-2014
  • Video Gaming and Children’s Psychosocial Wellbeing: A Longitudinal Study

    Lobel, A., Engels, R. C.M.E., Stone, L. L., Burk, W., & Granic, I. (2017). 46, 884-897.

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    Adam Lobel
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    02-21-2017
  • Current Opportunities in Research and Development of Games for Mental Health

    Tuijnman, A. & Weerdmeester, J. (2017). CHI PLAY, October 15 - 18, 2017, Amsterdam.

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    Anouk Tuijnman
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    10-15-2017
  • The Role of Motivation to Change and Mindsets in a Game Promoted for Mental Health

    Wols, A., Poppelaars, M., Lichtwarck-Aschoff, A., & Granic, I. (2020). Entertainment Computing, 100371.

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    Aniek Wols
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    07-07-2020
  • Associations between Different Aspects of Video Game Play Behavior and Adolescent Adjustment

    Verheijen, G. P., Burk, W. J., Stoltz, S. E. M. J., Berg, Y. H. M. v. d., & Cillessen, A. H. N. (2019). Journal of Media Psychology, 0, 1-13. doi: 10.1027/1864-1105/a000253

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    Geert Verheijen
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    03-08-2019
  • The Influence of Competitive and Cooperative Video Games on Behavior During Play and Friendship Quality in Adolescence

    Verheijen, G. P., Stoltz, S. E. M. J., van den Berg, Y. H. M., & Cillessen, A. H. N. (2019). Computers in Human Behavior, 91, 297-304. doi: 10.1016/j.chb.2018.10.023

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    Geert Verheijen
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    02-01-2019
  • Friendly fire: Longitudinal effects of exposure to violent video games on aggressive behavior in adolescent friendship dyads

    Verheijen, G. P., Burk, W. J., Stoltz, S. E. M. J., van den Berg, Y. H. M., & Cillessen, A. H. N. (2018). Aggressive Behavior, 44, 257-267. doi: 10.1002/ab.21748

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    Geert Verheijen
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    05-01-2018
  • The Impact of Explicit Mental Health Messages in Video Games on Players’ Motivation and Affect

    Poppelaars, M., Lichtwarck-Aschoff, A., Kleinjan, M., & Granic, I. (2018). The impact of explicit mental health messages in video games on players’ motivation and affect. Computers in Human Behavior, 83, 16-23. doi: https://doi.org/10.1016/j.chb.2018.01.019

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    Marlou Poppelaars
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    07-01-2018
  • Explicit Mental Health Messaging Promotes Serious Video Game Selection in Youth with Elevated Mental Health Symptoms

    Poppelaars, M., Wols, A., Lichtwarck-Aschoff, A., & Granic, I. (2018). Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2018.01837

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    Marlou Poppelaars
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    09-10-2018
  • User Statistics for an Online Health Game Targeted at Children

    Alblas, E. E., Folkvord, F., Anschutz, D. J., Ketelaar, P. E., Granic, I., Mensink, F., Buijzen, M. & van 't Riet, J. P. (2017). Games Health J, 6(5), 319-325. doi: 10.1089/g4h.2016.0114

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    Eva Alblas
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    11-16-2017

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