Bloombox: A Toolkit for Creating Transformative Tech

Project Lead Category Project status
Bloombox Group Transformative Tech Preparation

Creating digital tech—whether it be videogames or apps—that makes a real impact on human flourishing is hard! Luckily, at the GEMH Lab we have amassed many lessons learned, tips, tricks and caveats over the years of our existence. All of which we aim to bring together in the Bloombox: a toolkit for creating transformative tech.

Project team

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18-07-2022

Over the recent years, many efforts have been made to create digital tech that benefits humanity. Specifically, as we become aware of the effects that technological changes can have on us, many seek to turn the tide by harnessing the power of digital tech to facilitate wellbeing and flourishing.

Creating solutions with real and lasting impact, however, is no easy task. Over the years, at the GEMH Lab we have worked hard to research and create playful video games for the benefit of young people's wellbeing. We have found that science, design, industry and sometimes clinical settings all need to come together for a digital solution to be most effective. We have made mistakes and learned valuable lessons about the practicalities and necessary mindset to create digital tech for human flourishing, and we are excited that the Templeton World Charity Foundation has given us the opportunity to materialise all of our experiences into a practical, action-oriented toolkit for professionals who seek to do the same as us: create digital technologies for human flourishing. 

This toolkit, called the Bloombox, is one of our focal projects in the years to come. We aim to provide designers, artists, developers, scientists and other relevant professionals the tools they need to make their interdisciplinary tech-for-good project successul. To that end, the Bloombox will consist of both tips-n-tricks as well as caveats, as we work to transform our experiences into practical tools to make sure you can capitalise on our successes ánd mistakes. Additionally, we will provide concrete templates, checklists and planners to create clarity in these often complex projects.

If you yourself work in the tech-for-good sphere, we would love to hear from you about what has and hasn't worked for you in past of current projects. Incorporating real experiences and routines of other professionals is of vital importance to us and will ensure that the Bloombox will in the end be truly useful. We look forward to sharing bits of the Bloombox with you as we build!


Publications

  • Use of the Principles of Design Thinking to Address Limitations of Digital Mental Health Interventions for Youth: Viewpoint

    Scholten, H., & Granic, I. (2019). Journal of Medial Internet Research, 21(1), e11528. doi: 10.2196/11528

    Author: Hanneke Scholten

    Upload date: 06-16-2020

  • The Benefits of Playing Video Games

    Granic, I., Lobel, A., & Engels, R. C. (2014). American Psychologist, 69, 66-78.

    Author: Isabela Granic

    Upload date: 01-17-2014

Project team

Isabela Granic title=
Isabela Granic
Director of GEMH Lab

Professor and Chair of the Developmental Psychopathology department in the Behavioural Science Institute; writer; voracious podcast consumer; mother of two upstanding little gamers

Function

Professor at McMaster's University & Co-founder of PlayNice Interactive

Contact

E-mail Isabela

Hanneke Scholten title=
Hanneke Scholten
Co-Director of GEMH Lab

Researcher, interdisciplinary work and collaboration, wants to understand the how's and why's, loves her high heels and coffee in the morning, walks and talks too fast.

Function

Assistant Professor at Erasmus MC Sophia Children's Hospital

Contact

E-mail Hanneke

Nastasia Griffioen title=
Nastasia Griffioen
Chief Scientific Officer

Nerd, is fascinated by the brain even more than your average zombie, into etymology and reading, drawn to anything tech-related, especially artificial intelligence. Wants to explore social tech (such as social media) and how these relate to young people's wellbeing.

Function

Post Doctorate at University of Twente

Contact

E-mail Nastasia

Ken Koontz title=
Ken Koontz
Creative Director of GEMH Lab

GEEK, Game designer, artist, producer, anime and video game enthusiast, American football player, and as of recently a newb gardener. I'm pretty much always down for new ventures and experiences - O' ley do it!

Function

Founder of Koontz Interactive

Contact

E-mail Ken

Denise Dicks title=
Denise Dicks
Knowledge Translation Officer

Design researcher, list maker, photographer and alt print maker interested in the intersection of art and science. In the spring of 2023, I completed my MS in Information Studies at UT Austin where I focused my studies on accessibility and user research and wrote my thesis on accessibility in art museums.

Function

Design Researcher

Contact

E-mail Denise

Bloombox Group title=
Bloombox Group
Community of Rockstars

Creating digital tech that makes a real impact on human flourishing.

Function

"We're not a Collective..."

Contact

E-mail Bloombox