This project explored the potential of using game-based biofeedback interventions for anxiety regulation. Specifically, the project had the following aims: 1) Creating a new integrative theoretical model featuring traditional as well as newly proposed mechanisms of change in biofeedback interventions for anxiety regulation. 2) Further developing and validating the efficacy of the biofeedback video game DEEP as an anxiety regulation tool. 3) Formulating guidelines for future research and development of biofeedback interventions for anxiety regulation.
Because anxiety is an important cause of impairment for children with an Autism Spectrum Disorder (ASD), it is necessary that effective anxiety interventions are implemented for these children. Recently, a serious game called "MindLight" has been developed that is focused on decreasing anxiety in children. It is expected that MindLight is an effective anxiety treatment for children with an autism spectrum disorder.
In my PhD project I study social games for the prevention of depression. In my project I take part in both the development and testing of games. I want to use video games to help youth become more emotionally resilient and to decrease the stigma that surrounds depression. I do this in close collaboration with other researchers and game designers. I am particularly interested in games that are played in a social context, because I believe that both social threat and social support are key factors in the development and maintenance of depression.
Despite widespread claims that video gaming is harmful for children's social and emotional development, hardly any research has tracked children over time to verify these claims. Moreover, such claims run contrary to the importance which psychologists have given to play. This project aimed to address these matters.
Many children have difficulties with fearful situations and are anxious. Interventions can help to teach children to cope effectively with anxiety-inducing situations. In our project, we rigorously tested whether an intervention in the form of a video game (MindLight) is effective in significantly reducing anxiety symptoms in children 8-12 years old. We did this by comparing MindLight to 1) a commercial game and 2) the gold-standard, cognitive-behavioural therapy for anxiety (Coping Cat). Furthermore, we evaluated the motivational characteristics of MindLight and for whom (e.g., age and gender differences) it is effective.
Tuijnman, A., Kleinjan, M., Olthof, M., Hoogendoorn, E., Granic, I., & Engels, R. C. (2022). A Game-Based School Program for Mental Health Literacy and Stigma on Depression (Moving Stories): Cluster Randomized Controlled Trial. JMIR Mental Health, 9(8), e26615. https://doi.org/10.2196/26615
Author: Anouk Tuijnman
Upload date: 08-17-2022
Tuijnman, A., Kleinjan, M., Chen, S., Engels, R. C., & Granic, I. (2021). A game-based assessment of the effects of rejection on young adults. Proceedings of the ACM on Human-Computer Interaction, 5(CHI PLAY), 1-27. https://doi.org/10.1145/3474681
Author: Anouk Tuijnman
Upload date: 10-06-2021
Weerdmeester, J., van Rooij, M. M.J.W., Maciejewski, D. F., Engels, R. C.M.E, & Granic, I. (2021). A Randomized Controlled Trial Assessing the Efficacy of a Virtual Reality Biofeedback Video Game: Anxiety Outcomes and Appraisal Processes. Technology, Mind, and Behavior. doi: 10.1037/tmb0000028
Author: Joanneke Weerdmeester
Upload date: 08-05-2021
Wijnhoven, L. A., Engels, R. C., Onghena, P., Otten, R., & Creemers, D. H. (2022). The additive effect of CBT elements on the video game ‘MindLight’ in decreasing anxiety symptoms of children with autism spectrum disorder. Journal of Autism and Developmental Disorders, 52, 150-168. https://doi.org/10.1007/s10803-021-04927-8
Author: Lieke Wijnhoven
Upload date: 03-03-2021
Wijnhoven, L. A., Creemers, D. H., Vermulst, A. A., Lindauer, R. J., Otten, R., Engels, R. C., & Granic, I. (2020). Effects of the video game ‘MindLight’ on anxiety of children with an autism spectrum disorder: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry, 68, 101548. https://doi.org/10.1016/j.jbtep.2020.101548
Author: Lieke Wijnhoven
Upload date: 09-01-2020
Weerdmeester, J., van Rooij, M. M., Engels, R. C., & Granic, I. (2020). Journal of Medical Internet Research, 22(7), e14958.
Author: Joanneke Weerdmeester
Upload date: 07-23-2020
Wijnhoven, L. A., Niels-Kessels, H., Creemers, D. H., Vermulst, A. A., Otten, R., & Engels, R. C. (2019). Prevalence of comorbid depressive symptoms and suicidal ideation in children with autism spectrum disorder and elevated anxiety symptoms. Journal of Child & Adolescent Mental Health, 31(1), 77-84. https://doi.org/10.2989/17280583.2019.1608830
Author: Lieke Wijnhoven
Upload date: 05-20-2019
Tuijnman, A., Kleinjan, M., Hoogendoorn, E., Granic, I. & Engels, R.C. (2019). JMIR Research Protocols, 8(3):e11255, doi: 10.2196/11255
Author: Anouk Tuijnman
Upload date: 03-14-2019
Wijnhoven, L. A., Creemers, D. H., Vermulst, A. A., & Granic, I. (2018). Prevalence and risk factors of anxiety in a clinical Dutch sample of children with an autism spectrum disorder. Frontiers in Psychiatry, 9, 50. https://doi.org/10.3389/fpsyt.2018.00050
Author: Lieke Wijnhoven
Upload date: 03-02-2018
Weerdmeester, J., van Rooij, M., Harris, O., Smit, N., Engels, R. C., & Granic, I. (2017, October). In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 453-461). ACM.
Author: Joanneke Weerdmeester
Upload date: 10-15-2017
Tuijnman, A., Granic, I., Whitkin, J., & Engels, R. C. M. E. (2017). In CHI PLAY'17 Extended Abstracts: Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play (pp. 213-221). New York, NY: ACM.
Author: Anouk Tuijnman
Upload date: 10-15-2017
Lobel, A., Engels, R. C.M.E., Stone, L. L., Burk, W., & Granic, I. (2017). 46, 884-897.
Author: Adam Lobel
Upload date: 02-21-2017
Schoneveld, E. A., Malmberg, M., Lichtwarck-Aschoff, A., Verheijen, G. P., Engels, R. C., & Granic, I. (2016). Computers in Human Behavior, 63, 321-333.
Author: Elke Schoneveld
Upload date: 10-01-2016
Lobel, A., Gotsis, M., Reynolds, E., Annetta, M., Engels, R. C.M.E., & Granic, I. (2016). CHI'16 Extended Abstracts, May 07-12, 2016, San Jose, CA, USA
Author: Adam Lobel
Upload date: 05-07-2016
Poppelaars, M., Tak, Y. R., Lichtwarck-Aschoff, A., Engels, R. C. M. E., Lobel, A., Merry, S. N., Lucassen, M. F. G., & Granic, I. (2016). Behaviour Research and Therapy, 80, 33-42. https://doi.org/10.1016/j.brat.2016.03.005
Author: Marlou Poppelaars
Upload date: 05-01-2016
Scholten, H., Malmberg, M., Lobel, A., Engels, R. C. M. E., & Granic, I. (2016). PloS One, 11(1), e0147763. doi: 10.1371/journal.pone.0147763
Author: Hanneke Scholten
Upload date: 01-27-2016
Schuurmans, A. T., Nijhof, K. S., Vermaes, I. P. R., Engels, R. C. M. E., & Granic, I. (2015). Games for Health Journal, 4, 401-408.
Author: Angela Schuurmans
Upload date: 10-01-2015
Wijnhoven, L. A. M. W., Creemers, D. H. M., Engels, R. C. M. E., Granic, I. (2015). BMC Psychiatry, 15:138.
Author: Lieke Wijnhoven
Upload date: 07-01-2015
Granic, I., Lobel, A., Poppelaars, M., & Engels, R. C. M. E. (2015). Kind en Adolescent, 36 (1), 1-22. https://doi.org/10.1007/s12453-014-0066-8
Author: Marlou Poppelaars
Upload date: 01-22-2015
Poppelaars, M., Tak, Y. R., Lichtwarck-Aschoff, A., Engels, R. C. M. E., Lobel, A., Merry, S. N., Lucassen, M. F. G., & Granic, I. (2014). In Schouten, B., Fedtke, S., Schijven, M., Vosmeer, M. & Gekker, A. (Eds.), Games for Health 2014 (pp. 125-135). Germany: Springer Fachmedien Wiesbaden. https://doi.org/10.1007/978-3-658-07141-7_17
Author: Marlou Poppelaars
Upload date: 10-29-2014
Lobel, A., Granic, I., Stone, L. L., & Engels, R. C.M.E. (2014). Cyberpsychology, Behavior, and Social Networking, 17, 639-643
Author: Adam Lobel
Upload date: 10-01-2014
Lobel, A., Granic, I., & Engels, R. C. (2014). Cyberpsychology, Behavior, and Social Networking, 17, 222-227.
Author: Adam Lobel
Upload date: 04-03-2014
Granic, I., Lobel, A., & Engels, R. C. (2014). American Psychologist, 69, 66-78.
Author: Isabela Granic
Upload date: 01-17-2014
Wijnhoven, L. A. M. W., Creemers, D. H. M., Vermulst, A. A., Scholte, R. H. J., & Engels, R. C. M. E. (2013). Journal of Abnormal Child Psychology, 1-12.
Author: Lieke Wijnhoven
Upload date: 07-27-2013
Lobel, A., Engels, R., Tuijnman, A., de Valk, T., & Granic, I. (2013, April). Poster presented at the biennial meeting of the Society for Research in Child Development, Seattle, WA.
Author: Adam Lobel
Upload date: 04-15-2013
Weerdmeester, J., van Rooij, M. M. J.W., & Granic, I. (2022). Visualization, Self-Efficacy, and Locus of Control in a Virtual Reality Biofeedback Video Game for Anxiety Regulation. Cyberpsychology, Behavior, and Social Networking, 25 (6).doi: 10.1089/cyber.2022.0030
Author: Joanneke Weerdmeester
Upload date: 06-10-2022
J.W. Weerdmeester (2021). Take a DEEP Breath: Exploring the Potential of Game-based Biofeedback Interventions for Anxiety Regulations. Doctoral Thesis. Radboud University.
Author: Joanneke Weerdmeester
Upload date: 11-21-2021
Bossenbroek, R., Wols, A., Weerdmeester, J., Lichtwarck-Aschoff, A., Granic, I., & van Rooij, M. (2020). JMIR Mental Health, 7(3), e16066. http://dx.doi.org/10.2196/16066
Author: Aniek Wols
Upload date: 03-24-2020
Tuijnman, A. & Weerdmeester, J. (2017). CHI PLAY, October 15 - 18, 2017, Amsterdam.
Author: Anouk Tuijnman
Upload date: 10-15-2017
van Rooij, M., Lobel, A., Harris, O., Smit, N., & Granic, I. (2016). CHI'16 Extended Abstracts, May 07-12, 2016, San Jose, CA, USA
Author: Marieke van Rooij
Upload date: 05-07-2016
L.A.M.W. Wijnhoven (2020). Improving treatment of anxiety in children with autism spectrum disorder in clinical practice: The importance, effect and implementation of the video game Mindlight. Doctoral Thesis. Radboud University.
Author: Lieke Wijnhoven
Upload date: 10-30-2020
A. Tuijnman (2023). Developing and testing social video games for adolescent depression. Doctoral Thesis. Radboud University.
Author: Anouk Tuijnman
Upload date: 11-28-2023
A. Lobel (2017). Game on: The relation between gaming & emotion regulation development. Doctoral Thesis. Radboud University.
Author: Adam Lobel
Upload date: 01-18-2017
Tsui, T. Y., DeFrance, K., Khalid-Khan, S., Granic, I., & Hollenstein, T. (2021). Games for Health Journal, 10(5), 330-338. https://doi.org/10.1089/g4h.2020.0083
Author: Tiffany Y.L. Tsui
Upload date: 09-28-2021
Schoneveld, E.A., Wols, A., Lichtwarck-Aschoff, A., Otten, R., & Granic I. (2020). Journal of Child and Family Studies. https://doi.org/10.1007/s10826-020-01728-y
Author: Elke Schoneveld
Upload date: 06-24-2020
Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2019). Entertainment Computing, 29, 69-74.
Author: Elke Schoneveld
Upload date: 03-01-2019
Schoneveld, E. A. (2019). Doctoral dissertation
Author: Elke Schoneveld
Upload date: 02-26-2019
Schoneveld, E. A., Lichtwarck-Aschoff, A., & Granic, I. (2017). Prevention Science, 1-13.
Author: Elke Schoneveld
Upload date: 09-27-2017